Capture the Flag

• 2 flags (or for night play 2+ lanterns)
First you pick out two even teams. Once you have the teams you set boundaries
for the game. The boundaries can be wherever you want them. What you should
end up with is a large rectangle or square. Once you have decided on the
boundaries, you should draw a line through the middle of your playing zone. This
line is divides the two sides. Each team should be able to choose where they want
their flag and jail but they have to show the other team where they are and both
teams have to agree on the placement of the flags and jails.
Once this is done, each team goes to their own side of the playing field. Once the
game begins, the teams are free to go at the others flag. If a team member is
caught on the other teams side, (To be caught you must be “tagged” by a player on
the opposite side on his own territory), he will be sent to jail. This player must sit in
jail until either the game ends or he is freed by a member of his own team. To be
freed, you have to be touched by a “free” member of his own team. The freed
player gets a free walk to his own side of the playing field. The person freeing the
player is on his own; he may still be tagged and put in jail. To win the game you
must capture the other team’s flag and return it to your own side with out being
It is up to the team on how they want to place their members. When we play, we
usually have two players guard the flag and one player be the jail guard. Two or
more players stick around and help provide the defense. The rest go for the flag.
2 teams, each have 5 minutes to hide their flag.
Hiding rules:
 Each team’s flag must be visible – not buried or put above 5 feet.
 Once a flag is placed, it cannot be touched again by the team.
 A flag ‘guard’ cannot be any closer than a meter to the flag while it’s ‘hidden’
Jail rules:
 Once a person tags their opponent, the person who tagged must escort the tagged
person to jail. If they do not escort them, the person is free to keep running.
 There is allowed to be one jail guard.
 Every 4-5 minutes, the guard yells jail break & everyone can go straight back to their
side. Once released the people walking back must put their hands on their head to
show that they are not able to be tagged.
 If someone from ‘the other team’ gets to the jail & tags anyone inside, the people inside
are free to go back (hands on head) but the person who freed them is fair game to be
Flag carrying rules:
 If the other team finds the flag, they must get it across to their side without getting
tagged to win.
 If a person is carrying the flag back to their side & gets tagged, they must immediately
drop the flag on the ground & get escorted to jail. Play continues from where the flag